Title                   : Kansam's Duckshoot for BOOM, r0.1
                          This build, 6 april '98
Filename                : duckshot.wad
Requires                : The BOOM engine, Doom I or II.
Authors                 : DOUG and Kansam

                          Concept and structure by KANSAM
                          Conveyor systems and other gubbins by DOUG the Eagle.

Email Address           : b52g@usa.net
Misc. Author Info       : Upon seeing Boom, Kansam returns from his long
                          sabbatical, to devise this.

Info                    : A bi-modal .wad that will run in Doom 1 or 2
                          without modification.  Could be optimised.

Description             : A concept wad.  Simulates a fairground duck shoot
                          with Imps, using the new BOOM constructs.

USAGE:	                : You can use this wad in Boom, using Doom 1 or 2!

                          Install BOOM, and copy it into your doom 1 or 2
                          directory.

                          boom -file duckshot.wad


Additional Credits to   : Team TNT, for BOOM. Id software for releasing the
                          source code for Doom, a very noble gesture.

================================================================

* Play Information *

Episode and Level #     : MAP01 and E1M1
Single Player           : Yes
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Difficulty Settings     : Not implemented
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Editor(s) used          : DETH, as packaged with Boom beta0
Known Bugs              : Blockages can sometimes occur.
Build time              : 2 days

This is v8 of the duckshoot concept, we had a huge load of experiments
most of which went wrong, but are available upon request.

* Future Plans *

Use black textures instead of darkening the background, so you can see the
imps fall off the ledge :-)

My next project will probably be a binary adder using similar principles.
If you've ever heard of the idea of the computer in Conway's game of Life,
then just wait 'till you see THIS!  8-)

(I already did NOT and XOR gates with dehacked, but this is gonna be better)


* Copyright / Permissions *

Do what thou wilt: that shall be the whole of the Law.

* Where to get this WAD *

http://ithe.home.ml.org			- Preferred address (redirector)
http://members.tripod.com/~JPMorris	- Actual address
